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info.

Canon: Werewolf: The Apocalypse
Age: 17-20. Up to 30 if AU.
Species: Werewolf
Gender: Male
Tribe: Shadowlords
Breed: Homid
Auspice: Galliard
Rank: Fostern
Primary: Social
PB: Alex Pettyfer
Thread tracker: Here.
Timezone: CET
Contact: PM /
Personality ↔ World ↔ History ↔ Abilities ↔ Meme-Specific Information
Wolke is, above anything else, a very charismatic person. He is a leader and cares about the well-being of those that he leads because they are part of his group, and because he wants his group to prosper. That group can be a group of friends, his siblings, his pack, etc. His loyalty tends to be bound up in this; he will be loyal to structures in which he is not at the top only because and as far as it benefits his group and/or himself.
He also can be a very successful bully, but it's something that he would only do if he can't think of a better strategy to achieve a goal.
Speaking of goals, he is very used to focusing on achieving one or more goals at a time, both short-and long-distance, and he will sacrifice things he considers less important for those goals, even if that is morally bad or questionable. He can also hyperfocus and miss important details due to that.
Wolke's world is much like ours, just that unbeknownst to most regular humans, all kinds of supernatural creatures exist, including but not limited to vampires, fae, shapeshifters, etc. Among them are werewolves, called Garou.
This world exists of multiple planes. There is the Tellurian, our physical world, but also various other planes, which to Garou conceptualise as various spirit planes, some more akin to the Tellurian, some less. Garou, being half spirit and half physical being, need access to both to stay sane, but in turn also can move in both like natives.
Garou are organised in: Septs, local political entities centred around Caerns and the places where Garou who cannot be raised elsewhere usually grow up. Tribes, which are something like Garou ethnicities; Wolke's are the Shadowlords. And lastly there are packs, the smallest units, consisting of between two and ten Garou who spend much time together. Packs are action-oriented and usually have an express purpose, which can be very specific or very broad.
The overarching purpose of all Garou is to protect Gaia, the earth, and fight the Wyrm. The only tribe that is different are the Black Spiral Dancers, the "fallen" tribe, who serve the Wyrm.
Garou can be born from humans, wolves, or Garou parents. Garou born from at least one human or wolf parent grow up as wolves/humans and only enter Garou society as older teenagers after they first change. This is usually a traumatic event and often ends their existence in the social context they were a part of before that time.
Wolke was born as the eldest of four children into a family of much ambition and equal amounts of bad luck. They kept trying to work (or marry) their way up, and history kept tearing them down again and again. They moved all around Europe in their search of a better life, sometimes to follow chances and sometimes to escape trouble, but fate kept finding them - war broke out, the political situation changed, famine or other economical disasters happened, personal tragedies found them, and so on. Ever since he learned about the supernatural existing, Wolke has been trying to locate the source of that bad luck, because that just can't be pure chance, there has to be a curse or something along those lines haunting his family. He got killed before he managed to get to the bottom of it, though.
What the Brinnecks never lost despite all that bad luck was the spirit of ambition, and his childhood was shaped by the message being imprinted that they had to rise higher than their parents. But he also had a good, supportive and loving upbringing. Things were good. He had plans. And then the whole werewolf stuff happened.
His parents hadn't been aware of Garou existing, and to this day doesn't know that they do - as far as they know, he died in a tragic fire at a disco at 17, and he hasn't seen them since, though he has tried to look after his siblings from the distance. After his First Rite, he joined an established pack that didn't have any members that really wanted to be Alpha, and he quickly assumed that position.
Things were good again. He found a place that he liked, the pack worked well, and he slowly settled into that life.
And then he was offered a strong clue to what might have caused his family's bad luck. And in return, just a tiny thing was requested from him. Just steal a tiny, unimportant item from his Sept. He knew that it wasn't right to do it, but if he could his family from suffering so much, it was really a small price to pay. It seemed almost laughably cheap to get that information (he should have stopped at that thought and continued thinking. He didn't).
And just like that, he set himself up in a downwards spiral of aiding the Wyrm to not be blackmailed and lose all that he had in life, and thus create more blackmail material... Until, at one point, he realized that the next action that he had to take would massively compromise his Sept's security, to the point where it would become almost indefensible.
And at that point, he set himself up to be found out. Not by the one person that he had always feared to found out by; he had succeeded in making their Theurge doubt himself so much that he would never find him out and approach the issue. Instead, he aimed for the pack's Ragabash.
It worked. The pack challenged and killed him. He just hopes that it wasn't too late.
- Shapeshifting in five forms: Wolf, giant wolf, war form (her native form, a huge bipedal wolfmonster), furry human, human. The forms bring different physical and mental attribute values - he's much stronger and less chill in war form, fastest on long distances in wolf and best at abstract thinking in human form. He can only speak human languages in the last three forms, and only communicate with wolves in the former three.
- He can step sideways, that is, enter the spirit world and become a part of it. It works better when there is a reflective surface that he can concentrate on. There's also a general connection with spirits.
- Accelerated healing rate (one level of damage per 3 seconds), but also vulnerability to silver, in all forms but the human one. Wounds that count as aggravated damage (silver, werewolf/vampire fangs, radiation) have to heal normally. Under certain circumstances, he can survive lethal wounds.
- Under certain circumstances, he can be super fast.
- If he loses control during a fight, he loses it badly, fighting friend and foe until he or everyone else is dead, running away madly, or if it's especially bad try to cannibalise the fallen.
- He can drive a car, has solid computer knowledge, and a vast knowledge of film and film trivia. He speaks German and English.
- He can place two or more people in silent communication
- He is more persuasive when talking to people than he reasonably should be, because people find his words more credible and meaningful
- He can make Garou freeze in terror and everyone else flee in terror
- He can force others into frenzy, and he can control with targets a frenzied Garou chooses to attack
Backtagging: I'll essentially never abandon a thread, even though it might sometimes take a while before I can get to tags because my job gets too hectic for... life, really, at times. Also if you want to hit up an old toplevel I'm always up for that.
Availability: I'm in the Central European Time zone and may or may not be online at any time between 6 am and midnight due to my job.
Assumed CR: I'm always up to that - shoot me a PM if you need more information to figure out how to do it. Wolke travels a fair amount with his pack, so he could be anywhere and have met someone anywhere. His "base" is Nuremberg in Germany.
How to Crosscanon: There are a couple of options:
- Being from an Urban Fantasy context in which uninvolved people don't know about the supernatural, and many supernaturals don't even really know about one another, there's always the option to just vague-handwave that characters from Urban Fantasy or Modern World Mundane canons share a world with him with or without knowing about it.
- Vaguely defined jamjar is always an option, too. alternatively existing jamjars that I've been a part of and at least vaguely remember the workings of: Mayfield, Amatomnes, Zhautas, Discedo, Synodiporia, old Entranceway, old Asgardeventide, Holly Heights, Roleplayedingly, Asylum_Project, ...probably more that I cannot thin of right now.
- If I know your canon, I'm also happy to AU Wolke there, or we could find an AU for both of them together.
Shipping: Wolke has no real preferences himself, aside from 'no vampires' - if we want to do that, it'd either have to be an AU or we would have to plot a good amount for it to happen. He will happily flirt for ulterior motives or just because it's the kind of interaction where that is acceptable or expected, but he will always want to be in a situation where he has a good exit strategy, unless he is already very serious about a relationship. Wolke's rather inexperienced in the "stable relationship" department and gets awkward about flirting/dating when there's no clear exit strategy or things are getting properly serious. His dream is to be married and raise children together (he's got some siring duties, so he would expect that they will be biologically his, no matter what kind of partner it is), but he knows full well that that's not the most realistic dream.
Mind-control and mind-reading: While Wolke isn't immune, it is very hard to mess with his mind. If you'd like to play something along those lines, please check with me first so we can go over the details.
Recognizing him as a werewolf: To all natural senses, Wolke will appear completely average in both human and wolf form. Scent, appearance, touch, you name it - there's nothing out of the ordinary. If anything, he seems ridiculously fit and healthy. The only way to recognize him in this form is if a character has some form of spiritual or magic sense to detect the unnatural, or if a character is a wolf themselves and notices that Wolke's behaviour is... well. He didn't grow up as a wolf, he thinks too much like a human.
All of the middle-forms are clearly off, so that at least makes it easy to realize that he's not a regular human or wolf. Other options are to observe him do something humans couldn't do, like stepping sideways or wandering around unharmed after he got injured earlier. He doesn't have rapid healing in his human form, but in all others he does, so observing a wolf just healing within seconds would also be possible.
Fighting/Violence: Yes, absolutely. He can heal from almost anything as long as he can get into one of the four shapes that aren't human, so as long as that's possible pretty much anything is a-ok with me. The only thing that I would want to be taken into consideration is that in his canon the werewolves are the best at fighting (like vampires are the best at scheming and mages are the best at being unpredictable), so while he's not the strongest werewolf, he should still be at the very least evenly matched with any other person as long as he can get into one of the middle forms - stuck in human or wolf shape, he could be weaker than people who are experienced fighters.
Pack
- Louise Bernard She-Walks-Free (Homid Get of Fenris Ahroun)
pros: good at fighting, lots of mental resilience, easy to manipulate.
cons: way too impulsive, questionable choices in partners of anything ever
- Tuuli Virtanen Wind-After-The-Storm (Homid Stargazer Philodox)
pros: intelligent, perceptive, tends to get along with people
cons: it's impossible to tell what she thinks, her tribe tends to be an issue
- Ilka von Stein Brings-The-Sunrise (Homid Silverfang Galliard)
pros: easy to manipulate,
cons: one day he'll find out that I actually have no idea about music and that will be awkward, pretty sure he's predisposed to Harano
- Magda One-Goes-Alone (Lupus Children of Gaia Philodox)
pros: could calm down an approaching freight train, very good at balancing out the pack's personalities
cons: can rarely accept that conflict can be the option to go for
- Karin Climbs-Under (Lupus Bonegnawer Theurge) [Note: Karin was killed in action while he was alpha of the pack, so depending on pull-point she may or may not be a part of the pack]
pros: is better at navigating cities than I am
cons: is better at navigating cities than I am
- Bob Laughs-At-The-Storm (Lupus Red Talons Ragabash)
pros: an excellent guide and scout in the wild, often has ideas out of the left field that turn out useful, buys slight adjustments of the truth without fail
cons: wants to eat people, looks dubious to humans, is the most awkward in any human setting ever
- Colin Stormfinder (Metis Fianna Theurge)
pros: easy to manipulate, knows his shit about fairies
cons: he's the reason we keep running into fairies in the first place, gets drunk when he has the money
Thread tracker
2018-04-20 ingloriouslife
2018-04-28 barnaculled
2018-05-02 callmestrange
2018-05-11 littlemissfutility
2018-05-29 littlemissfutility
2018-10-28 ragefeathers
2020-02-24 maxfirepower
2020-02-23 winterizing
2020-02-27 fuzzy_logic
2020-02-28 flatly
2020-03-02 flatly
2020-03-20 occultant
2020-03-11 talentedscavenger
2020-03-11 thecareergirl
2020-03-14 talentedscavenger
2020-03-20 flatly
2020-03-22 notsharkbait
2020-03-23 4hearts
2020-03-28 talentedscavenger
2020-04-08 4hearts
2020-04-14 callmestrange
2020-04-21 talentedscavenger
2020-04-30 4hearts
2020-09-14 talentedscavenger
2021-01-09 4hearts
Gifts
Persuasion - be more persuasive when talking to people, people find his words more credible and meaningful
Master of fire - his fast healing abilities also apply to fire
Staredown - can make Garou freeze in terror and everyone else flee in terror
Direct the storm - Direct a frenzied Garou against targets of his choice
Song of rage - forcing others into frenzy
no subject